Category Archives: Uncategorized

Introducing some “flavour”…

In an attempt to whip everyone into a frenzy we’re posting much more frequently now.

A while back I asked some friends if they fancied writing some Four Systems fiction, and got a few responses. Today I’d like to present a short piece of fiction by Eoin “Siskey” Dornan, called “Friends” which you can find HERE. Personally, I love this, and reckon it captures the idea of the Teth perfectly. If you’re a Teth fan go check it out!

Incidentally, the guys over at The Adventuring Party are previewing Gaelcon and have some thoughts and predictions about “Gilgamesh Misplaced.” You should definitely give them a listen (even when they’re not mentioning Gilgamesh) HERE!

Character Submissions

So we’re starting to see character submissions now, which is awesome. If you’ve got a character you want to run past us, fire us a mail at – we should get back to you pretty fast. We’ve seen some medical staff, some engineers, some fighter pilots, some security people.

So – if you’re looking to build a character and aren’t sure what to go for, here’s some suggestions –

  • Down to earth plumbing Maintenance Worker, responsible for keeping the Tarn habitat working.
  • Steam Industries liaison – the suit that *really* runs the ship.
  • Wild-eyed colonist wanting to create a colony in his image, and his followers.
  • Rogues working as support staff on the ship but with a secret reason for running from the Four Systems and out into the rest of the universe.
  • Scientists looking for new forms of life.
  • Young, fresh-faced cadets with ironed uniforms their Mums did for them, excited to be part of the Gilgamesh’s shakedown cruise (and yes – the rest of your belongings will arrive on Tuesday.)
  • Shuttle Pilots.
  • The bartender in the onboard bar, always ready with an ear and a bevy of useful (and useless) rumours.

Looking forward to hearing your ideas as well!

Skills & Character Creation

As promised, there’s been a big oul’ rules push. Find character creation HERE, a summary list of skills/categories/effects HERE and finally the bumper full description of all 166 effects HERE. There’s a couple of minor adjustments to other rules pages as well (removed a couple of skills that we felt weren’t working for us.)

This seems a little daunting I know – the best suggestion I can make is that you don’t need to know what every effect in the game does. Skills and Categories are what we’ll do Skill Checks on. Effects should be considered “Things My Character Is Good At.”

The roadmap suggests that downtime rules will be the next to appear, and I think now we’re so close that updates will come a bit faster now. In game development news I’ll be spending this weekend spraypainting fecky little models for the in-game tactical map and starting to laminate our first cards. Exciting!

Character Creation Thoughts

It terrifies me to say that it’s sixteen days to go now. That means it’s “run around like blue arsed flies” time for Team Midway. We’ve got a lot of stuff under our belts now, but the final rules stuff is due out of the door still.

As I’ve mentioned before, we’d love for Gilgamesh to be a “create your own character” game rather than a “we’ll create your character for you” kind of a game. We’re pleased to say that we’re already talking with some of you about characters and backgrounds. We’ll be available at our own wee table over the course of the con to talk about the game and your characters and downtimes and stuff, but we’d love it if you were thinking about backgrounds now, so we can get character creation done and have a bunch of cards ready for you at Gaelcon.

We hope to have final character creation rules and the full skills and effects list (and it’s a pretty large list) up on the site by the time Nick goes to bed on Friday night, though it may end up being Saturday morning early. After that the focus will be to get downtime rules onto the site, then ship-to-ship combat rules onto the site.

If you want to ask any questions about background, or what you can and can’t be, please do! Use the forum HERE or our Facebook page HERE. If your query is private, drop us a line HERE.

Rules! Well… some rules…

This week saw a beta copy of our ship-to-ship combat rules turning up, the plot document for our Gaelcon games being produced, and the final bits of background being completed. Time to start kicking rules out the door now – it’s like three weeks to go!

In terms of what we’ve got to give to you this week, you’ll find the start of rules stuff – some basics HERE, skill checks rules HERE and a skills & categories list HERE. Astute readers will also note that we’ve still got one player race to document: the mysterious and secretive Tarn. Find their details HERE.

Content Push!

Autumn’s in the air, and for those of us that write something for Gaelcon more years than they don’t the feeling of Autumn is synonymous with the feeling of impending deadlines. Seems like there’s so much to do, and so little time. I suspect the next month (and yep – it’s a month to go until the con, folks!) will contain almost as much work as has been done on Gilgamesh so far since we started this journey back in March.

But you’re not here for the navel-gazing! A content dump has just taken place. Find some background on technology in the world of Gilgamesh HERE. There’s a quick update to the recaps from the JumpTech games HERE. And lastly there’s a bunch of information about the Gilgamesh-A – where all the characters of the Gilgamesh campaign will be based – HERE.

I feel like that Fianna Fail poster. “A lot done, more to do.”

Stripy multicolored squirrels!

Yikes! Left that one a bit long – sorry, listeners!

A quick update to throw out some more background. Today it’s the turn of everyone’s favourite brightly colored space-squirrels with high pitched giggles, the Krayce! Find their background HERE.

Though the website’s been a bit quiet for the last little while it’s still busy under the hood. I’m daring to hope that our first rules update will be within the next seven days, and that should help people start thinking about what sort of characters they’d like to play. Not that it’s stopping some people. We’ve already been contacted about character concepts by a few keenersearly birds.

In  addition, after a brief plea by Nick on Facebook a while back, there’s some Gilgamesh flavour fiction being produced by a few people. We’ll begin throwing that up here in the very near future as well.

Live From Sunny London!

Today our update comes from London where Nick’s working for the next couple of days, And it’s a short one. Rather than shoveling more content at you this week we’d like to direct your attention to The Adventuring Party podcast HERE. The guys have been podcasting for a long time now and display an amazing amount of professionalism and energy for what they do. Nick listens to them pretty religiously, and not just because they review stuff that Team Midway are responsible for!

This week on the Adventuring Party – Nick tries to overcome his fear of being interviewed to talk about Gilgamesh, what it is, what it will look like, and where it’s going. And the ball gets rolling on prebookings. Give it a listen – what Nick lacks in dulcet tones, Liam, Oisin, Cian, and Graham (not forgetting Eoin and Humbug) more than make up for.

Running Late

Just a quick note to say that there is still a content update coming this week, but it’s a day late. You can expect it this evening when I get home from work, and this week it’ll be the Humans (second place in our vote for what player races get the treatment first.)

Also… we’re starting to have something that looks like an alpha rules document. Is there anyone listening who’d be interested in taking a look over and commenting for us?