Monthly Archives: June 2014

Backstory & Alien Races

Good morning all! Some information on background today focussing on alien races… the two “progenitor” races in the Gilgamesh universe are detailed HERE, and then there’s some information on the mysterious crustaceans called the Eyclasa HERE.

Meanwhile, from a systems point of view Team Midway’s resident curmudgeon Ronan has been busy in his den wallpapered with flowcharts and spreadsheets tinkering with the brand-new skills system we’ll be debuting in Gilgamesh. This system walks a tightrope – designed to be as streamlined and as user-friendly as possible, while still covering as many situations as possible, with as little GM interference as possible.

We’re happy to let you all know that Ronan is, “…consumed by [REDACTED] skill progression mechanics and the probabilities of character advancement, and liable to [REDACTED BY TEAM MIDWAY DUE TO EXCESSIVE VIOLENCE] research stem-cell regeneration in order to [REDACTED BY TEAM MIDWAY DUE TO EXCESSIVE VIOLENCE] [produce] a robust set of rules. So all in all, quite well, and everything is progressing on schedule.” We aim to post details of system along with our regular background updates.

JumpTech: The Old Series…

A note on what we’re now calling “JumpTech: The Old Series.”
Gilgamesh shares some background details with JumpTech – Nick’s epic sci-fi game that ran ten scenarios in total.
We’re pretty keen on the idea that our game world has a real history to it. It’s a history that’s been shaped by us, and by our players as well. We feel like that world is the world we created together. So the Gilgamesh world is the JumpTech world, almost a century on.
But we won’t be saying “JumpTech” again after today if we can avoid it. We want Gilgamesh to be very much its own game with its own feel. We emphatically don’t want anyone who has played JumpTech to have some kind of advantage over someone who hasn’t when they come to play our game. The events that happened in JumpTech happened a long way away and a hundred years before Gilgamesh, when things were very different.
We will keep JumpTech’s races. We love the grumpy Teth and the kooky Krayce as much as some of our players do and we don’t trust those pesky Tarn. We intend to celebrate many of your old characters by mentioning them by name, but only as “Easter Eggs” – not as main plot points. We chose the name Gilgamesh in part as an Easter Egg.
In case you’re interested in remembering past glories, or finding out what all those people with funny facepaint were doing at those games cons a couple of years back, check out the recaps here. We intend to include this ancient history as an appendix in the Gilgamesh book.

Welcome To Gilgamesh

Hello! Team Midway are please to present – Gilgamesh, our Next Thing! We can finally talk about Gilgamesh in public because we have a first outing for the game – we’re pleased to announce that we’ve been accepted by Gaelcon 2014. We’ll be running two slots worth of our game at Gaelcon, on Saturday and then again on Monday.

However – Gilgamesh isn’t just another science-fiction LARP at a gaming convention. We’ve got rather a lot of ideas and thoughts that we’ll be piling into the game, and we hope to be showcasing a lot of those here over the coming months between now and October. We’ve got lots of plans for leaking information here from what we hope will be an actual rule book for our game that you can hold in your hot little mitts.

For now, here’s the teasers for both of our Gaelcon slots!

Part 1 – Saturday afternoon, Saturday 25th October 2014

“The Gilgamesh-A is the first of its kind. A colony vessel with Jump capability and a crew numbering in the hundreds, capable of bringing everything required to set up a viable colony anywhere in the galaxy. It is the product of collaboration between many worlds and many races, and has spent a decade in planning and construction. Today it is ready for its maiden voyage; little more than a shakedown cruise before the real work of colonising the galaxy begins. The crew are on board but cargo is scant. After all – nothing ever goes wrong with an experimental vessel’s first flight, right?”

Part 2 – Monday afternoon, Saturday 27th October 2014

The Gilgamesh-A – giant colony vessel from the Four Systems – has yet to return home from its maiden voyage. Today has been anything other than another day at the office for the crew, but they may be about to receive some help and some new friends… Note: While the story of this scenario carries on directly from “Gilgamesh Misplaced Part One” both games are playable as stories in their own right and you don’t have to play Part One to appreciate Part Two.