Monthly Archives: July 2014

Live From Sunny London!

Today our update comes from London where Nick’s working for the next couple of days, And it’s a short one. Rather than shoveling more content at you this week we’d like to direct your attention to The Adventuring Party podcast HERE. The guys have been podcasting for a long time now and display an amazing amount of professionalism and energy for what they do. Nick listens to them pretty religiously, and not just because they review stuff that Team Midway are responsible for!

This week on the Adventuring Party – Nick tries to overcome his fear of being interviewed to talk about Gilgamesh, what it is, what it will look like, and where it’s going. And the ball gets rolling on prebookings. Give it a listen – what Nick lacks in dulcet tones, Liam, Oisin, Cian, and Graham (not forgetting Eoin and Humbug) more than make up for.

Running Late

Just a quick note to say that there is still a content update coming this week, but it’s a day late. You can expect it this evening when I get home from work, and this week it’ll be the Humans (second place in our vote for what player races get the treatment first.)

Also… we’re starting to have something that looks like an alpha rules document. Is there anyone listening who’d be interested in taking a look over and commenting for us?

A Word From Our Sponsors!

Well… we’ll be begging you to prebook our game pretty soon, but Gaelcon, who we’ll be running our first event with, have a shiny new site and they’d love for you to prebook with them (it’s HERE.) Of course – if you want to prebook Gilgamesh too… we’d not complain.

The Teth… really!?

Honestly? We didn’t think the Teth would be the first race that you’d want to see, but promises are promises… find a whole shedload of Teth information HERE. We might go ahead and throw the runners-up – The Humans – onto the site next week. Or we might find something else interesting to do. It’s really nice not to be short on detail we’d love to fire on at ye all…

Speaking of which, we’re wrestling with the “chicken or egg” of system this last week. Sure it’s nice to have crafting skills for use in downtime. But then you need to have recipes for things to craft. And then you need to have raw materials codified in game terms in order to comprise the recipes. And then you need to have some system for getting raw materials into players’ hands. And there’s all the balancing of all of that to be done.

We’d like a LARP system like Chess. It won’t take you more than an afternoon to learn, but there needs to be enough in it to keep you going if you want to invest in it.

Firing On All Cylinders

Fantastic Team Midway meeting last night! We’ve been beavering away on rules and stuff and we’re at a point where we’re starting to be quite happy with the skills system we’re going to be using.

We’ve said before that our system will be cards-based and that a lot of character development is like a deck-building game where character development involved adapting your character’s stack of skills (his/her deck.) You might add cards that represent the skills your character has, or remove cards that either hamper your ability to draw the cards you want in a given situation, or that don’t give you the return on investment you feel you should get from your skills.

Our cards will all have four attributes – category, skill, effect and level. Skill checks can be made on either a category or a skill – “make a skill check against Military” for example, or more specifically “make a skill check against Sneak.”

Depending on the level, category and skill of a particular card it also has an effect in play. So possession of an “Astrogation” card allows you to operate the Astrogation station on a starship, but might also have an effect which allows you to perform some Jump maneuvering during ship-to-ship combat or follow another vessel when it Jumps. We expect there to be a lot of effects in the game, but that these should be “hidden” behind a comparatively small number of skills. Effects are also simple – we’re using the rule of “if the effect takes more than a sentence to explain, it’s too complex.”

We’ve got the first revision of our back-end computer program written as well. It allows us to create a database of players and a deck of cards for each player. The next step is to have it print out cards (if you’re interested we’re going to export to PDF and then print from there on the grounds that PDF has nice pixel-perfect formatting.) Once we’ve got that it’s usable.

In content update news, we’ve just added a timeline to the background HERE. We’re also, from next week, going to start adding information on player races. To that end we’ve got a poll going, which you can see to the right on our home page Which player race background would you like to see first? We’re going to drop one a week for a month… chunky blocks of chewy player background. Lastly, we’re enabling comments on the website as well, for those than can’t find their way to the forum!

So much to do, so little time!

It’s all about getting things done. An Irish gamer who I think is awesome once said that it’s better to be gaming than to be talking about gaming and sometimes I use this quote as an excuse to enthuse about playing one game rather than writing another. Or, put a different way, Eoin and Nick have been thinking about, and playing Academy of Eblana instead of working on Gilgamesh, these last couple of weeks. Consequently, it seems that things are happening too slowly. Time to kick things into high gear and sprint into end-August when we’d like to have the first draft of the worldbook together (we’ll say nothing about how Academy has another event mid-September…)

This week’s content upload is all about the Irif – an alien race who the Four Systems went to war with over a misunderstanding (isn’t it always?) You can find the update HERE.

In other news, as you’ll know if you’ve been reading the webpage Gilgamesh will use NERF guns for indoor combat resolution. Nick went out to Smyth’s in Carrickmines to look at NERF properly, and found NERF Zombiestrike. What NERF guns are your favourite? Which would you like to use in-character? Answers on the forum, please!