Monthly Archives: January 2015

Episode Four Blurb Get!

Oh My Gosh, You Guys! If Leprecon are allowed to put up the blurb, then so are we! Coming soon to a Leprecon near you. Commence with the speculating!

Gilgamesh Endangered

The Gilgamesh-A is trapped in unknown space, its crew having sided with the refugee fleet known as the Flock in their flight from what are simply known as The Enemies. When the face of one Enemy is revealed the Gilgamesh-A and its crew must choose between their alliance and going solo. The decision will have far-reaching ramifications for the future of the Gilgamesh and its ability to garner supplies, repairs and weapons. Pick one – being poor; or being stalked?

Moving to just down the road…

So we’re beavering away mostly on technical matters the last couple of days since Warpcon (and if you want to know what we thought of Warpcon check out the reaction thread on the forum HERE. Synopsis? We had a blast.)

We’ve got three projects in the works:

  • Create something players can use to check what’s in their deck at any one time online.
  • Create something players can use to manage and submit downtimes online.
  • Write a tool that takes online downtimes and automates most of the downtiime document creation, thus taking work off of Nick and making it possible to turn a new game around faster.
  • Consolidate this blog, the MidwayLRP webpage and all of that software onto one site (which should cure the issue we have accessing the site from Vodafone. Our other site also has better spam prevention so we get to your comments faster.)

We’ve got the last of that done first, so the new address for this blog is http://www.midwaylrp.com – if you’re reading this there then well done! If not then we’ll be changing the blog on IrishGaming.Com to a redirect sometime soon.

Downtimes Activate!

Today’s amendments – you can find some information on resource gathering and trading HERE. You can find some information about spacehips, jumpships and their classes HERE.

There’s still a couple of rules amendments and changes to go in, but we don’t think they’re going to affect downtimes as such and they’ll appear next week sometime. Just in case you don’t believe us, the changes we’re still sitting on are:

  • Recipes for crafting skills (you’ll need resources to make stuff and you don’t have resources yet – use this downtime for gathering them.)
  • A couple of uptime amendments to space combat.
  • Some “social” soft-rules designed with the intention of preventing a situation where players feel they have to remain rooted to the bridge/a fighter when there’s LARPing to be done.

And now you can submit a downtime! You have (just like last time) 30 days and we’re expecting to get a list from you of “spend X days doing Y.” Please send this to team [at] midwaylrp [dot] com. You can find the day costs of learning skills and whatnot HERE in case you need reminding. We’re going to close downtime submission at 23:59:59 on Friday 16th and we’re intending to be pretty strict with this (not looking at anyone in particular…) If you have questions you can comment here or on the forum, and if there’s anything you really need to know in private drop us a line and we’ll respond ASAP. Good luck!

Rules Update: Naval Tactics

So here’s the first of a couple of rules amendments/additions, this one related to the “Tactics: Naval” skill. You can find the full skill list HERE, and here’s the wording of the changed skill and its effects in slightly less-easy-to-read format:

Tactics: Naval (Military, Merchant)
Using an in-depth knowledge of the tactics used by spacefaring vessels the canny pilot can make predictions about how any enemy might move.
Explanatory Note: Tactics: Naval cards may be played during ship combat as either a ship action, or in support of a ship action. If a Tactics: Naval card is played as a ship action, it operates as per the normal rules for ship actions in combat. If a Tactics: Naval card is played in support of another ship action card, the effects of the Tactics: Naval card are still resolved. Movement granted due to the effects of a Tactics: Naval card is resolved after all other movement, but before the effects of weapons are resolved. Only one Tactics: Naval card may be played for a given ship in a single phase.
Effects
Level 1:
Ship Action: Predict Movement (“If the closest enemy ship to you played a non-Pilot skill ship movement action card in this phase, your ship may move 1 square in any direction.”)
Level 2:
Ship Action: Predict Maneuver (“If the closest enemy ship to you played a Pilot Skill action card in this phase, your ship may move 2 squares in any direction.””)
Level 3:
Ship Action: Predict Firing (““If any enemy ship within 6 squares of your ship fires a weapon system in this phase, your ship may move 2 square in any direction. Your ship can only benefit from the effects of this card once per phase, regardless of how many enemy ships have used their weapons systems in this phase.”)

The Sleeper Wakes

To give ye all an idea of timeline, we expect to be opening the floodgates for downtimes on Friday (the 9th) and keeping them open until the following Friday (the 16th.) We’ve already received some downtimes from a few folk, and we’ve got those in cold storage ready to be processed with the rest. Doubtless we’ll do the same with anything we receive between now and then.

In the next couple of days, therefore, you’ll be seeing some rules changes and clarifications on the site. Ideally these will be posted as close to the 9th as possible in order to allow you the maximal time to make informed decisions. For the record, this is likely the way we’ll do things in between Warpcon and Leprecon as well (oops… did I just leak that we hope to be at Leprecon? Watch this space) with a one week “window” for submitting downtimes.

We’re later than originally planned by a couple of weeks on throwing open the doors for downtimes. I think it’s a holdover from Midway times… back then we tended to work on a two week cycle – run game, fall down and rest for two weeks, gear up and ready the game for two weeks, run game, rinse and repeat. It’s going to be a bit similar at the start of this year, especially if we do more than Leprecon and Warpcon (which *could* happen. Keeping watching this space. Srsly.) The major downside of that is falling into the “I’m not talking about the game” for two weeks and then “I’m talking about nothing but the game” for two weeks habit – which gives a bad experience to players, to say nothing of what it does to our wives/girlfriends/partners!

Man, I have so much stationary to buy at the weekend… :(