Monthly Archives: February 2015


All – just to announce real quickly that I’m on a little bit of an extended away-from-Gilgamesh since Wednesday morning. Nothing to worry about… just an unexpected spike in work activity outside of 9am-6pm. I expect normality to resume some time over the weekend, but we’re delayed on what I said the schedule was going to be, so it’s only fair to let ye all know.

Downtime deadline is likely to be extended accordingly – more news here when this calms down a bit. Sorry for any inconvenience.

Quick Updates

Quick updates, in bullet point format

  • Crafting recipes. You’ll find the poisons recipes now in the Full Skill List (HERE). Cybernetics tomorrow, Spaceships and other engineering on Thursday. Ideally :)
  • We’ve set a date for the downtime deadline for game 4 (Leprecon) – midnight Wednesday Feb 25th. If you haven’t submitted a paper downtime already you can send us a downtime via email (team [at] midwaylrp [dot] com) or via the “Contact Us” form here. Or probably via any of our personal addresses, but we’d rather you didn’t do that.
  • Speaking of Leprecon, we received word that we’re expecting to run our game there in the upstairs section of Goldsmith Hall. Which means we have two rooms and a corridor… pretty much ideal! We’re also on Saturday afternoon, which is nice. We’re limited in terms of numbers, though, so regrettably we’ll need to arrange some kind of prebooking (a lot like other large con LARPs in Ireland do.) More on that tomorrow.

Tiny System Alteration

We’ve removed a rule from the downtime section – the following is no longer a rule:

In the event that no downtime is received for a particular character for a particular downtime, downtime instructions will be chosen at random for the character by the GM team.

This was perhaps a little short sighted on our part – it basically says “for every character, we’re going to write up a downtime, print out cards and update documents, keep the character current so that its player can walk in and play it… forever, regardless of whether or not the character is being played, or whether there’s any chance of it being played again.” In addition, chatting to a few players, this is not something that we think is generally desired anyway.

This also ties into the idea of limiting the amount of time spent processing downtimes without taking away the “downtime game.” Considering that ongoing LARPs are a story written in part by the GMs and in part by the players we should be focussing on that collaboration, rather than focussing on players who just turn up.