In Gilgamesh, a character is comprised of a deck of cards representing his or her skills and abilities, as well as two numbers which represent the character’s ability to soak up damage.
Represents how many times a character can take damage and still survive. Hits is a representation of how durable a character is.
While Hits represents how durable a character is, armor represents the durability of any clothing or protective gear they may be wearing.
Skills & Cards
Your character’s skills and abilities are represented by a deck of laminated cards. During play, when your character uses a skill you will shuffle and draw a number of cards from this deck as part of a “skill check.” Each card also confers on the character an ability which can be used in play.
A card has four attributes – a category, the name of the skill, an effect and a level. Category represents a grouping of skills that come from a similar background. Some skills may be available in more than one category. Effect tells you what ability this card confers on your character. Level is used as part of a skill check and represents how advanced the skill represented by the card is.
Example card – “Basic Marksman” (Military), Level 1, “Reload a manual action gun that holds less than seven shots.”
As well as your skill cards your deck will always contain a number of Rookie Cards. A Rookie Card is a card which has a level of 0, no category and no effect. These cards exist purely to prevent skill checks from always succeeding – even the most able of experts can have a bad day! The amount of rookie cards in your deck is referred to as your deck’s “rookie rate.”
Rookie rate starts at no lower than 33% – approximately one third of the cards in your starting character’s deck should be rookie cards. As you gain additional cards you may push out these rookie cards, replacing at most one rookie card with a new card bought during character development, but your rookie rate may never drop below 20% of your deck size.